Defining Actions

Defining actions is easy but might be a little complicated to understand at first. Standard actions are defined in one place, actions_std.go.

Non-standard actions should be added to a new or existing file for those actions.

Actions are added to a map that accepts a key of type string and a value of type actionDefinition.

An action definition consists of the identifier, the parameter definitions, an optional check function of custom type paramCheck that is called when the action is checked at parsing, and make of the custom type makeParams that returns the parameters for the action.

type actionDefinition struct {
	identifier         string
	appIdentifier      string
	overrideIdentifier string
	parameters         []parameterDefinition
	check              checkFunc
	make               paramsFunc
	addParams          paramsFunc
	appIntent          appIntent
	outputType         tokenType
	mac                bool
	minVersion         float64
	maxVersion         float64
	setKey             string
}

All types and helper functions associated with constructing actions and checking parsed argument inputs, etc. are in action.go.

Here is an example of a simple action definition:

actions["takePhoto"] = actionDefinition{
     parameters: []parameterDefinition{
		{
			field:     "showPreview",
			validType: Bool,
			defaultValue: actionArgument{
				valueType: Bool,
				value:     true,
			},
		},
	},
	make: func(args []actionArgument) []plistData {
		return []plistData{
			argumentValue("WFCameraCaptureShowPreview", args, 0),
		}
	},
}

All of these options are optional, as long as the key matches the identifier you could have an action definition as simple as:

actions["identifier"] = actionDefinition{}

appIdentifier

This sets the base bundle identifier of the action that will be prepended to the identifier. By default, this is is.workflow.actions, as most standard Shortcuts actions have this base identifier.

This is meant for stock apps not defined in Shortcuts or 3rd-party actions from user-installed apps. 3d-party actions should be defined in their own Go file outside of actions_std.go.

overrideIdentifer

This requires the full bundle identifier. This is used for rawAction to allow it to override the identifier completely with the collected identifier string.

identifier

The identifier is the unique ending of the action’s WFWorkflowActionIdentifier.

The identifier is optional if the key of the item in the action map matches it, even in camelCase, as if no identifier is defined, not only is the key used instead but its case will be changed to lowercase.

So there is no need to do the below example, remove the ident property and the key will be used instead.

// DON'T:
actions["takePhoto"] = actionDefinition{
     identifier: "takephoto",
     // ...
}

identifier exists so that you can do this:

// DO:
actions["takeMorePhotos"] = actionDefinition{
     identifier: "takephoto",
     // ...
}

parameters

Parameters are defined using a parameterDefinition for each parameter. It has two main fields, one that defines the argument name for the action, this will be used in error messages. The other defines the valid type for the argument, this is compared against the value type of the argument received in parsing. This is also used to know the minimum number of arguments for the action. Both of these checks happen during parsing, right after parsing the arguments for the action.

Parameters correlate almost directly to arguments.

type parameterDefinition struct {
	name         string
	validType    tokenType
	key          string
	defaultValue actionArgument
	optional     bool
	infinite     bool
}

The name is surface level, and is mainly used as a name for the argument to show in documentation, warnings and errors.

The validType specifies the type that the argument that was entered should match or evaluate to. If a Variable type is entered, the type check is much more forgiving and acts more like any type could be entered.

The key is used if there is no need to process arguments. If you use key to specify the key of this action parameter, do not add a make to the action definition, otherwise this is pointless and will be ignored.

The defaultValue allows for specifying a default value as an actionArgument type. This is used in the case that optional is set to true to compare the value that was entered to warn the user if the value that they entered for this argument is the same as the default value.

The optional determines whether this parameter is completely optional for this action. This defaults to false. It will not write a key value pair for this parameter if it is optional and no argument value is given.

The Shortcuts app does this with many parameters that it has a default value for, if an actions parameter is not specified, it fills in the gap and goes with the default value for that parameter for that action as defined in the Shortcuts app itself for that action. This should be done when possible as it makes for a much smaller Shortcut file on average.

The infinite determines whether or not the user can enter as many arguments of this definition indefinately after the first of this argument.

check

This field takes an paramCheck which is a function that accepts a slice of actionArguments.

make

This field takes an makeParams which is a function that accepts a slice of actionArguments and must return a slice of plistData. These usually contain the argumentValue(key,args,argsIndex) function which handles the argument value based on its definition.

For a variable only argument, use the variableInput(key,value) function. variableInput(key,value) is used when a parameter uses an input value, usually with the key WFInput, these are parameters whose values must be inserted as a variable value.

You can also obviously directly add a plistData value to this slice. This slice will be used as the value of WFWorkflowActionParameters dictionary for the action.

If the action has mutliple arguments without a variable only argument, it’s best to return the output of argumentValues() instead. This function takes a reference to the args and an unlimited strings argument of the keys for each parameter.

If it is not necessary to process arguments before they are used as parameter values, simply add the key of the argument to the parameter definition like this:

actions["takePhoto"] = actionDefinition{
     parameters: []parameterDefinition{
		{
			name:     "showPreview",
			validType: Bool,
			key: "WFCameraCaptureShowPreview"
			defaultValue: actionArgument{
				valueType: Bool,
				value:     true,
			},
		},
	},
}

If you do this, the parameter value for that argument will be done for you, just make sure to not add the make property and add the key property to each of your parameter definitions. This is done to help make defining actions simpler and faster.

addParams

This is similar to make but instead of determining the parameters output for this action, this only adds to those parameters. This is particularly useful if make isn’t needed, but you need to set hard coded parameters for the action in addition to the automatic parameters set when make is not set.

outputType

Sets the output type for this action. This isn’t widely used currently and not well tested.

mac

Sets whether or not this action is a Mac-only action. This is mainly used if #define mac false is set, so that we can error out and inform the user they are using a Mac-only action in a non-Mac Shortcut.

minVersion

Sets the minimum version this action was added in. This is only relevant if the user sets #define version 16.2 for example, if the version set does not exceed our minVersion we will error out and inform the user they are using a action that is not in their target version.

setKey

Set key is used for toggle-set actions, actions which only function is to toggle or set something in the same format, but sometimes with a different key, hence this property.


When contributing actions, if an action has a complex number of arguments, try your best to split the action into multiple actions to reduce the number of arguments and complexity.